Path of the Human Wizard

Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path of the Wizard!

Exp

Exp

SP

SP

Adena - 163,800

Adena - 163,800

Bead of Season - 1

Bead of Season - 1

Quest Details

MinLvl: 18

Requirement: HUMAN MYSTIC

Start NPC: Parina
World Map
1
In Search of the Spirit of Flame

The quest to change class to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Agony and meet the fire spirit salamander.

World Map
2
Key of Flame

The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Agony, slay the ratman warriors there and recover the key of flame.

Needed items:

Key of Flame - 1

Key of Flame - 1

World Map
3
Return to the Flame Salamander

You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Agony.

Needed items:

Key of Flame - 1

Key of Flame - 1

World Map
4
In Search of Wind Sylph

Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.

World Map
5
Silence the Noise of Lizardman

The Wind Sylph complains to you that the racket created by the Lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.

World Map
6
Return to Wind Sylph

Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.

World Map
7
In Search of Water Undine

Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.

World Map
8
Destroy Water Seer

The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.

Needed items:

Sparkle Pebble - 2

Sparkle Pebble - 2

World Map
9
Return to Undine

Take the two sparkling pebbles you have obtained to the Water Undine across the lake.

Needed items:

Sparkle Pebble - 2

Sparkle Pebble - 2

World Map
10
In Search of Earth Snake

The time for reflection is over. You must now strengthen your resolve by learning the Path of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.

World Map
11
In Search of Red Soil

The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.

Needed items:

Red Soil - 1

Red Soil - 1

World Map
12
Let's Return to the Earth Snake

Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.

Needed items:

Red Soil - 1

Red Soil - 1

World Map
13
Path of the Human Wizard

You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the Path of the Wizard.

World Map