Warsmith

Previous class:

Artisan

Warsmith

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DescriptionMagic Lvl
Blunt Mastery Lvl. 9
Blunt Mastery Lvl. 9

Increases P. Atk. by 23.7 when using a blunt weapon. Increases expertise in using blunt weapon, making it possible to use it more skillfully.

38
Blunt Mastery Lvl. 10
Blunt Mastery Lvl. 10

Increases P. Atk. by 25.4 when using a blunt weapon. Increases expertise in using blunt weapon, making it possible to use it more skillfully.

39
Blunt Mastery Lvl. 11
Blunt Mastery Lvl. 11

Increases P. Atk. by 27.1 when using a blunt weapon. Increases expertise in using blunt weapon, making it possible to use it more skillfully.

40
Crystallize Lvl. 2
Crystallize Lvl. 2

Makes C-Grade crystallization possible.

40
Fast HP Recovery Lvl. 3
Fast HP Recovery Lvl. 3

Increases HP Recovery Bonus by 1.7.

40
Fatal Strike Lvl. 1
Fatal Strike Lvl. 1

Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

38
Fatal Strike Lvl. 2
Fatal Strike Lvl. 2

Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

39
Fatal Strike Lvl. 3
Fatal Strike Lvl. 3

Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

40
Golem Reinforcement Lvl. 1
Golem Reinforcement Lvl. 1

For 20 minutes, equips a summoned golem with an additional armor plate to increase P.Def. by 8% and maximum HP by 5%.

40
Hammer Crush Lvl. 1
Hammer Crush Lvl. 1

Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

38
Hammer Crush Lvl. 2
Hammer Crush Lvl. 2

Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

39
Hammer Crush Lvl. 3
Hammer Crush Lvl. 3

Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

40
Heavy Armor Mastery Lvl. 14
Heavy Armor Mastery Lvl. 14

Increases P.Def. by 20.4 when equipped with heavy armor.

38
Heavy Armor Mastery Lvl. 15
Heavy Armor Mastery Lvl. 15

Increases P.Def. by 21.6 when equipped with heavy armor.

39
Heavy Armor Mastery Lvl. 16
Heavy Armor Mastery Lvl. 16

Increases P.Def. by 22.8 when equipped with heavy armor.

40
Light Armor Mastery Lvl. 14
Light Armor Mastery Lvl. 14

Increases P.Def. by 21.5 and Evasion by 6 when equipped with light armor.

38
Light Armor Mastery Lvl. 15
Light Armor Mastery Lvl. 15

Increases P.Def. by 22.7 and Evasion by 6 when equipped with light armor.

39
Light Armor Mastery Lvl. 16
Light Armor Mastery Lvl. 16

Increases P.Def. by 24 and Evasion by 6 when equipped with light armor.

40
Polearm Mastery Lvl. 9
Polearm Mastery Lvl. 9

Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.

38
Polearm Mastery Lvl. 10
Polearm Mastery Lvl. 10

Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.

39
Polearm Mastery Lvl. 11
Polearm Mastery Lvl. 11

Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.

40
Repair Golem Lvl. 1
Repair Golem Lvl. 1

Repairs the summoned golem to recover the golem's HP by 8%.

40
Vital Force Lvl. 3
Vital Force Lvl. 3

Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

40
Whirlwind Lvl. 1
Whirlwind Lvl. 1

Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

38
Whirlwind Lvl. 2
Whirlwind Lvl. 2

Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

39
Whirlwind Lvl. 3
Whirlwind Lvl. 3

Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

40