Plain Walker

Previous class:

Elven Scout

Plain Walker

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DescriptionMagic Lvl
Backstab Lvl. 1
Backstab Lvl. 1

Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

38
Backstab Lvl. 2
Backstab Lvl. 2

Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

39
Backstab Lvl. 3
Backstab Lvl. 3

Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.

40
Charm Lvl. 16
Charm Lvl. 16

Decreases the enemy's aggression toward the user by 252.

38
Charm Lvl. 17
Charm Lvl. 17

Decreases the enemy's aggression toward the user by 259.

39
Charm Lvl. 18
Charm Lvl. 18

Decreases the enemy's aggression toward the user by 266.

40
Critical Chance Lvl. 2
Critical Chance Lvl. 2

Increases Critical Rate by 30%.

40
Dagger Mastery Lvl. 9
Dagger Mastery Lvl. 9

Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

38
Dagger Mastery Lvl. 10
Dagger Mastery Lvl. 10

Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

39
Dagger Mastery Lvl. 11
Dagger Mastery Lvl. 11

Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

40
Deadly Blow Lvl. 1
Deadly Blow Lvl. 1

Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

38
Deadly Blow Lvl. 2
Deadly Blow Lvl. 2

Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

39
Deadly Blow Lvl. 3
Deadly Blow Lvl. 3

Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.

40
Elemental Heal Lvl. 19
Elemental Heal Lvl. 19

Restores one's own HP with 236 Power.

38
Elemental Heal Lvl. 20
Elemental Heal Lvl. 20

Restores one's own HP with 245 Power.

39
Elemental Heal Lvl. 21
Elemental Heal Lvl. 21

Restores one's own HP with 254 Power.

40
Entangle Lvl. 2
Entangle Lvl. 2

Decreases the enemy's Speed by 30% for 1 minute.

40
Fake Death Lvl. 1
Fake Death Lvl. 1

Plays dead to keep a monster from attacking. Consumes 10 MP per second.

40
Light Armor Mastery Lvl. 11
Light Armor Mastery Lvl. 11

Increases P.Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

38
Light Armor Mastery Lvl. 12
Light Armor Mastery Lvl. 12

Increases P.Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

39
Light Armor Mastery Lvl. 13
Light Armor Mastery Lvl. 13

Increases P.Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.

40
Poison Recovery Lvl. 2
Poison Recovery Lvl. 2

Cures the user of moderate poisoning.

40
Silent Move Lvl. 1
Silent Move Lvl. 1

Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.

40
Spirit Barrier Lvl. 1
Spirit Barrier Lvl. 1

Increases the user's M.Def. by 15% for 20 minutes.

40
Unlock Lvl. 6
Unlock Lvl. 6

There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.

40
Vicious Stance Lvl. 6
Vicious Stance Lvl. 6

Increases Critical Damages by 139. Additionally increased Critical Damage by 3%. Continuously consumes MP proportionately to the user's level.

40